Welcome!
Hello and welcome to my blog.
Here is a collection of my work from 2D concepts to 3D models.
I would appreciate any critique and feedback you have to offer.
Thanks for visiting.
Tuesday, May 31, 2011
Tuesday, May 24, 2011
Monday, May 23, 2011
Valora, Knight Update
My current model I'm working on. The character and concept art by Taylor Fischer.
And my finalized Knight, posed with his spear. Rendered in Maya since Marmoset is deciding not to work currently.
And my finalized Knight, posed with his spear. Rendered in Maya since Marmoset is deciding not to work currently.
Friday, May 13, 2011
Styracosaurus Skull - WIP
A styracosaurus skull I sculpted between projects. I think I'll finish it up when I have some more free time.
Thursday, April 28, 2011
RedTaurs - WIP2
After a looking at a few ZSphere and ZSketch tutorials, I reworked the base for the better. I'm currently learning my way with using ZSketch, so far it's a pretty great tool.
I've been using a combination of feline and canine anatomy references for the bottom half.
I've been using a combination of feline and canine anatomy references for the bottom half.
Tuesday, April 26, 2011
Monday, April 25, 2011
Friday, April 22, 2011
Female Warrior - Concept, WIP
My second project I've been working on this week, a female barbarian inspired warrior.I'm testing out a few alpha map and planes for different hair effects. It still needs some work but it's fun experimenting with it.
Saturday, April 16, 2011
Knight - Model
Update of my knight character with a Normal Map and Diffuse Map.
Marmosets lighting makes him look very blue.
Marmosets lighting makes him look very blue.
Thursday, April 7, 2011
Knight - Concept
A new project I'm starting for my independent study class. This character is a knight of my own design and I will be modeling him over the next week and a half.
Thursday, March 3, 2011
Wednesday, March 2, 2011
Thursday, February 17, 2011
Statue Creature - Update
Finished model of the Statue Cat, rendered in Marmoset.
I had an issue with Marmoset not separating the Character model and Base mesh and that kept me from giving each mesh its own texture. I managed with the top screenshot by Photoshoping two screenshots together. I haven't found a solution to this problem yet. You can see the materials problem I'm having in the bottom screenshot.
Thursday, February 10, 2011
Cliffe - Update
I've finished modeling and texturing my alien. It turned out much better than I originally thought it'd look so far. Next up for her is rigging then on to animating.
Saturday, February 5, 2011
Thursday, February 3, 2011
Jackalope
This is a huge monstrous Jackalope to be used as an enemy for my teams game for our Prototyping class. He's currently being unwrapped and then rigged.
Animation Model - Cliffe
For my 3D Animation class we have to model, texture, rig and animate our own character. I chose my alien creature, Cliffe.
She only needs her ears and neck fur finished then she'll be unwrapped and textured.
She only needs her ears and neck fur finished then she'll be unwrapped and textured.
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