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Here is a collection of my work from 2D concepts to 3D models.
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Showing posts with label Class-Texturing for Gaming. Show all posts
Showing posts with label Class-Texturing for Gaming. Show all posts

Thursday, December 2, 2010

Futuristic Barrel

Done for my Texturing class back in May.



The green was supposed to be a clear glass showing the glowing toxic contents of the barrel. I was unable to get the texture to actually glow though.


All renders are screen-shots in Maya 2010.